Individual Calculations March 2023 |
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Zhoraev, Adahamzhan Total change: 0.00 | | ![Rating chart](/imga/chart.gif) ![Personal card](/imga/card.gif) |
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Osh City Chess Championship 2023 | Osh | KGZ | 2023-02-13 |
Rc | Ro | w | n | change | Rp | K | K*chg | Game |
1377 | 0 | 3.50 | 5 | 0.00 | 1417 | | 0.00 | |
| Usmanov, Ulugbek | | | 1552 | KGZ | 1.00 | 1 | 0.00 | | 0.00 | | Imarbekov, Bael | | | 1388 | KGZ | 1.00 | 1 | 0.00 | | 0.00 | | Abdimitalipov, Abai | | | 1192 | KGZ | 0.00 | 1 | 0.00 | | 0.00 | | Abdizhalilov, Ilyaz | | | 1005 | KGZ | 1.00 | 1 | 0.00 | | 0.00 | | Ibraimov, Baiel | | | 1750 | KGZ | 0.50 | 1 | 0.00 | | 0.00 | | Rc - average rating of rated opponents, Ro - rating of a player in a tournament, Rp - rating performance of an unrated player, W - points won in a tournament against rated opponents, N - total number of games against rated opponents, Change - change used for calculation according to formula, K - development coefficient, Kchg - rating change of a player calculated as (K * change) | | KGZ ch men 2023 major League | Bishkek | KGZ | 2023-02-18 |
Rc | Ro | w | n | change | Rp | K | K*chg | Game |
1494 | 0 | 1.50 | 8 | 0.00 | 1243 | | 0.00 | |
| Pahomeev, Oleg | | | 1731 | KGZ | 0.50 | 1 | 0.00 | | 0.00 | | Kurbanbaev, Zalkar | | | 1709 | KGZ | 0.00 | 1 | 0.00 | | 0.00 | | Amirazhanov, Bekbol | | | 1443 | KGZ | 0.00 | 1 | 0.00 | | 0.00 | | Ibraimov, Dastan | | | 1503 | KGZ | 0.00 | 1 | 0.00 | | 0.00 | | Pak, Aaron | | | 1463 | KGZ | 0.00 | 1 | 0.00 | | 0.00 | | Kokoev, Zamirbek | | | 1399 | KGZ | 0.00 | 1 | 0.00 | | 0.00 | | Tezekbaev, Kubanychbek | | | 1391 | KGZ | 1.00 | 1 | 0.00 | | 0.00 | | Ibraimov, Kubanychbek | | | 1316 | KGZ | 0.00 | 1 | 0.00 | | 0.00 | | Rc - average rating of rated opponents, Ro - rating of a player in a tournament, Rp - rating performance of an unrated player, W - points won in a tournament against rated opponents, N - total number of games against rated opponents, Change - change used for calculation according to formula, K - development coefficient, Kchg - rating change of a player calculated as (K * change) | |
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