Individual Calculations March 2023 |
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Hangweyrer, Manfred Total change: 3.70 | | |
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2. Bundesliga Ost AUT 2022-23 Round 8-9 | Vienna | AUT | 2023-02-18 |
Rc | Ro | w | n | change | K | K*chg | Game |
2192 | 2278 | 1.50 | 2 | 0.28 | 10 | 2.80 | |
| Alvir, Aco | m | | 2316 | AUT | 0.50 | 1 | 0.05 | 10 | 0.50 | | Devine, Christopher | | | 2068 | NED | 1.00 | 1 | 0.23 | 10 | 2.30 | | Rc - average rating of rated opponents, Ro - rating of a player in a tournament, Rp - rating performance of an unrated player, W - points won in a tournament against rated opponents, N - total number of games against rated opponents, Change - change used for calculation according to formula, K - development coefficient, Kchg - rating change of a player calculated as (K * change) | | Wiener Vereinsmeisterschaft 2022-2023 Landesliga Round 7 | Vienna | AUT | 2023-02-25 |
Rc | Ro | w | n | change | K | K*chg | Game |
2282 | 2278 | 0.50 | 1 | 0.01 | 10 | 0.10 | |
| Steindl, Johannes | f | | 2282 | AUT | 0.50 | 1 | 0.01 | 10 | 0.10 | | Rc - average rating of rated opponents, Ro - rating of a player in a tournament, Rp - rating performance of an unrated player, W - points won in a tournament against rated opponents, N - total number of games against rated opponents, Change - change used for calculation according to formula, K - development coefficient, Kchg - rating change of a player calculated as (K * change) | | Burgenland Landesliga 2022-2023 Round 7 | several | AUT | 2023-02-26 |
Rc | Ro | w | n | change | K | K*chg | Game |
1878 | 2278 | 1.00 | 1 | 0.08 | 10 | 0.80 | |
| Sorsak, Jozef | | | 1878 * | SVK | 1.00 | 1 | 0.08 | 10 | 0.80 | | * Rating difference of more than 400. Please read more at FIDE Handbook | Rc - average rating of rated opponents, Ro - rating of a player in a tournament, Rp - rating performance of an unrated player, W - points won in a tournament against rated opponents, N - total number of games against rated opponents, Change - change used for calculation according to formula, K - development coefficient, Kchg - rating change of a player calculated as (K * change) | |
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