Rapid:
Individual Calculations February 2016 |
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Lazarevic, Zoran Total change: -40.20 | | |
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Rapid turnir "3. januar - 2016" | Bijelo Polje | MNE | 2016-01-03 |
Rc | Ro | w | n | change | K | K*chg | Game |
2106 | 1894 | 1.50 | 6 | -0.02 | 20 | -0.40 | |
| Scekic, Veljko | | | 2234 | MNE | 0.00 | 1 | -0.12 | 20 | -2.40 | | Bubanja, Diko | | | 2086 | MNE | 0.00 | 1 | -0.25 | 20 | -5.00 | | Adrovic, Admir | | | 1959 | MNE | 0.50 | 1 | 0.09 | 20 | 1.80 | | Strikovic, Adnan | | | 1884 | MNE | 0.50 | 1 | -0.01 | 20 | -0.20 | | Musovic, Armin | | | 2264 | MNE | 0.50 | 1 | 0.40 | 20 | 8.00 | | Karisik, Nenad | | | 2210 | MNE | 0.00 | 1 | -0.13 | 20 | -2.60 | | Rc - average rating of rated opponents, Ro - rating of a player in a tournament, Rp - rating performance of an unrated player, W - points won in a tournament against rated opponents, N - total number of games against rated opponents, Change - change used for calculation according to formula, K - development coefficient, Kchg - rating change of a player calculated as (K * change) | | 9th International Tournament Dubrovnik Open 2016 (Rapid) | Dubrovnik | CRO | 2016-01-30 |
Rc | Ro | w | n | change | K | K*chg | Game |
1909 | 1894 | 1.50 | 7 | -1.99 | 20 | -39.80 | |
| Matkovic, Tonci | f | | 2292 | CRO | 0.00 | 1 | -0.08 | 20 | -1.60 | | Vujcic, Toni | | | 2136 | CRO | 0.00 | 1 | -0.20 | 20 | -4.00 | | Simunic, Krunoslav | | | 1639 | CRO | 0.00 | 1 | -0.81 | 20 | -16.20 | | Pleh, Semir | | | 1692 | BIH | 0.50 | 1 | -0.26 | 20 | -5.20 | | Cotic, Borna | | | 1756 | CRO | 0.00 | 1 | -0.69 | 20 | -13.80 | | Ovcina, Muhamed | | | 1665 | CRO | 1.00 | 1 | 0.21 | 20 | 4.20 | | Kljako, Damir | f | | 2184 | CRO | 0.00 | 1 | -0.16 | 20 | -3.20 | | Rc - average rating of rated opponents, Ro - rating of a player in a tournament, Rp - rating performance of an unrated player, W - points won in a tournament against rated opponents, N - total number of games against rated opponents, Change - change used for calculation according to formula, K - development coefficient, Kchg - rating change of a player calculated as (K * change) | |
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