Rapid:
Individual Calculations December 2016 |
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Ribeiro, Gustavo Total change: 15.60 | | |
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CD Semi-Rapidas Equipas Aveiro 2016-2017 | Aveiro | POR | 2016-11-27 |
Rc | Ro | w | n | change | K | K*chg | Game |
1588 | 1480 | 2.00 | 5 | 0.23 | 20 | 4.60 | |
| Neves, Jose Gabriel Albuquerque | | | 1696 | POR | 0.00 | 1 | -0.22 | 20 | -4.40 | | Valente, Joao Nuno Baptista | | | 1808 | POR | 0.00 | 1 | -0.13 | 20 | -2.60 | | Ribeiro, Rafael A Figueiredo | | | 1612 | POR | 0.00 | 1 | -0.32 | 20 | -6.40 | | Justino, Francisco | | | 1093 | POR | 1.00 | 1 | 0.09 | 20 | 1.80 | | Mota, Daniel | | | 1733 | POR | 1.00 | 1 | 0.81 | 20 | 16.20 | | Rc - average rating of rated opponents, Ro - rating of a player in a tournament, Rp - rating performance of an unrated player, W - points won in a tournament against rated opponents, N - total number of games against rated opponents, Change - change used for calculation according to formula, K - development coefficient, Kchg - rating change of a player calculated as (K * change) | | Torneio GXP - Xeques Tranquilos (CNSR) | Porto | POR | 2016-11-28 |
Rc | Ro | w | n | change | K | K*chg | Game |
1495 | 1480 | 3.50 | 6 | 0.55 | 20 | 11.00 | |
| Teixeira, Rui Pedro Coelho | | | 1165 | POR | 1.00 | 1 | 0.14 | 20 | 2.80 | | Sousa, Nuno | | | 1880 * | POR | 0.00 | 1 | -0.08 | 20 | -1.60 | | Romano, Joao | | | 1880 * | POR | 0.00 | 1 | -0.08 | 20 | -1.60 | | Marques, Luis Filipe Ribeiro | | | 1099 | POR | 0.50 | 1 | -0.41 | 20 | -8.20 | | Sousa, David Oliva Teles | | | 1187 | POR | 1.00 | 1 | 0.15 | 20 | 3.00 | | Mendes, Pedro Miguel Gomes | | | 1757 | POR | 1.00 | 1 | 0.83 | 20 | 16.60 | | * Rating difference of more than 400. Please read more at FIDE Handbook | Rc - average rating of rated opponents, Ro - rating of a player in a tournament, Rp - rating performance of an unrated player, W - points won in a tournament against rated opponents, N - total number of games against rated opponents, Change - change used for calculation according to formula, K - development coefficient, Kchg - rating change of a player calculated as (K * change) | |
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