Individual Calculations May 2016
 Gronsfeld, Stefan  Total change: 17.20  Rating chartPersonal card
 Belgian Youth Championship 2016 -16 Blankenberge BEL 2016-04-03
RcRownchangeKK*chgGame
 1841 1726 3.50 7 0.96 40 38.40 
  Vukojevic, Viktor 1326  * BEL1.0010.08403.20 
  Pauwels, Xander 2063 BEL0.001-0.1240-4.80 
  Huygebaert, Batist 1828 BEL0.5010.14405.60 
  De Coninck, Erik 2025 BEL0.5010.354014.00 
  Kumpen, Jona 1808 BEL1.0010.614024.40 
  Beukema, Jasper 2126  * BEL0.001-0.0840-3.20 
  Maerevoet, Sim 1711 BEL0.501-0.0240-0.80 
 * Rating difference of more than 400. Please read more at FIDE Handbook

Rc - average rating of rated opponents, Ro - rating of a player in a tournament, Rp - rating performance of an unrated player, W - points won in a tournament against rated opponents, N - total number of games against rated opponents, Change - change used for calculation according to formula, K - development coefficient, Kchg - rating change of a player calculated as (K * change)
 
 Belgian Interclubs 2015-2016 Round 10 Various BEL 2016-04-17
RcRownchangeKK*chgGame
 1811 1726 0.00 1 -0.38 40 -15.20 
  Tutenel, Erik 1811 BEL0.001-0.3840-15.20 

Rc - average rating of rated opponents, Ro - rating of a player in a tournament, Rp - rating performance of an unrated player, W - points won in a tournament against rated opponents, N - total number of games against rated opponents, Change - change used for calculation according to formula, K - development coefficient, Kchg - rating change of a player calculated as (K * change)
 
 Belgian Interclubs 2015-2016 Round 11 Various BEL 2016-04-24
RcRownchangeKK*chgGame
 2025 1726 0.00 1 -0.15 40 -6.00 
  De Coninck, Erik 2025 BEL0.001-0.1540-6.00 

Rc - average rating of rated opponents, Ro - rating of a player in a tournament, Rp - rating performance of an unrated player, W - points won in a tournament against rated opponents, N - total number of games against rated opponents, Change - change used for calculation according to formula, K - development coefficient, Kchg - rating change of a player calculated as (K * change)
 

 

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