Rapid:
Individual Calculations November 2014 |
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Whatley, Stephen Aj (jnr) Total change: 109.60 | | |
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4NCL Team Rapidplay 2014 | Daventry | ENG | 2014-10-04 |
Rc | Ro | w | n | change | K | K*chg | Game |
2048 | 1665 | 2.50 | 5 | 2.05 | 20 | 41.00 | |
| Taylor, Mark V | | | 2065 * | ENG | 1.00 | 1 | 0.92 | 20 | 18.40 | | Horspool, Philip J | | | 2034 | ENG | 1.00 | 1 | 0.90 | 20 | 18.00 | | Fallowfield, Jeremy R | | | 2047 | ENG | 0.50 | 1 | 0.41 | 20 | 8.20 | | Varnam, Liam D | | | 2057 | ENG | 0.00 | 1 | -0.08 | 20 | -1.60 | | Bullen, Alex | | | 2036 | WLS | 0.00 | 1 | -0.10 | 20 | -2.00 | | * Rating difference of more than 400. Please read more at FIDE Handbook | Rc - average rating of rated opponents, Ro - rating of a player in a tournament, Rp - rating performance of an unrated player, W - points won in a tournament against rated opponents, N - total number of games against rated opponents, Change - change used for calculation according to formula, K - development coefficient, Kchg - rating change of a player calculated as (K * change) | | 4NCL Individual Rapidplay 2014 | Daventry | ENG | 2014-10-05 |
Rc | Ro | w | n | change | K | K*chg | Game |
2044 | 1665 | 4.00 | 6 | 3.43 | 20 | 68.60 | |
| Jones, William E G | | | 2065 * | ENG | 0.50 | 1 | 0.42 | 20 | 8.40 | | Batchelor, Peter J | | | 2065 * | ENG | 0.50 | 1 | 0.42 | 20 | 8.40 | | Mossong, Hubert | f | | 2065 * | LUX | 0.00 | 1 | -0.08 | 20 | -1.60 | | Taylor, Will | | | 1939 | ENG | 1.00 | 1 | 0.83 | 20 | 16.60 | | Girdlestone, Paul C | | | 2065 * | ENG | 1.00 | 1 | 0.92 | 20 | 18.40 | | Snape, Ian L | | | 2065 * | ENG | 1.00 | 1 | 0.92 | 20 | 18.40 | | * Rating difference of more than 400. Please read more at FIDE Handbook | Rc - average rating of rated opponents, Ro - rating of a player in a tournament, Rp - rating performance of an unrated player, W - points won in a tournament against rated opponents, N - total number of games against rated opponents, Change - change used for calculation according to formula, K - development coefficient, Kchg - rating change of a player calculated as (K * change) | |
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