Rapid:
Individual Calculations February 2024 |
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Saee, Kiarash Total change: 0.00 | | |
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Rapid Rated tournament U1700 (22) Iran Shahryar17 Azar 1402 | Tehran | IRI | 2023-12-31 |
Rc | Ro | w | n | change | Rp | K | K*chg | Game |
1156 | 0 | 0.00 | 5 | 0.00 | 356 | | 0.00 | |
| Omidi Aref, Mohammadamin | | | 1319 | IRI | 0.00 | 1 | 0.00 | | 0.00 | | Nazeri, Mohammad Taha | | | 1095 | IRI | 0.00 | 1 | 0.00 | | 0.00 | | Danesh, Artin | | | 1032 | IRI | 0.00 | 1 | 0.00 | | 0.00 | | Farsi, Mohammad Mahdi | | | 1180 | IRI | 0.00 | 1 | 0.00 | | 0.00 | | Shir Khani, Sabryeh | | | 1152 | IRI | 0.00 | 1 | 0.00 | | 0.00 | | Rc - average rating of rated opponents, Ro - rating of a player in a tournament, Rp - rating performance of an unrated player, W - points won in a tournament against rated opponents, N - total number of games against rated opponents, Change - change used for calculation according to formula, K - development coefficient, Kchg - rating change of a player calculated as (K * change) | | 1st Iran Amateurs Rapid Chess Championship U2000 | Tehran | IRI | 2024-01-19 |
Rc | Ro | w | n | change | Rp | K | K*chg | Game |
1225 | 0 | 0.50 | 8 | 0.00 | 781 | | 0.00 | |
| Jamshidi, Pooya | | | 1142 | IRI | 0.00 | 1 | 0.00 | | 0.00 | | Motamedzadeh, Kourosh | | | 1220 | IRI | 0.50 | 1 | 0.00 | | 0.00 | | Taheri, Amirali | | | 1469 | IRI | 0.00 | 1 | 0.00 | | 0.00 | | Nasrollahi, Iliya | | | 1231 | IRI | 0.00 | 1 | 0.00 | | 0.00 | | Azimzadeh Mousavi, Hasan | | | 1377 | IRI | 0.00 | 1 | 0.00 | | 0.00 | | Abbasian, Arash | | | 1080 | IRI | 0.00 | 1 | 0.00 | | 0.00 | | Nazari, Alireza | | | 1139 | IRI | 0.00 | 1 | 0.00 | | 0.00 | | Kenari, Arshiya | | | 1144 | IRI | 0.00 | 1 | 0.00 | | 0.00 | | Rc - average rating of rated opponents, Ro - rating of a player in a tournament, Rp - rating performance of an unrated player, W - points won in a tournament against rated opponents, N - total number of games against rated opponents, Change - change used for calculation according to formula, K - development coefficient, Kchg - rating change of a player calculated as (K * change) | |
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