Individual Calculations April 2016 |
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De Francesco, Klaus Total change: -4.20 | | |
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2. Bundesliga AUT Ost 2016/2017 rd 5-8 | St. Veit an der Glan | AUT | 2016-02-25 |
Rc | Ro | w | n | change | K | K*chg | Game |
2343 | 2276 | 2.00 | 4 | 0.35 | 20 | 7.00 | |
| Pitl, Gregory | m | | 2405 | GER | 1.00 | 1 | 0.67 | 20 | 13.40 | | Hebesberger, Thomas | f | | 2338 | AUT | 0.50 | 1 | 0.09 | 20 | 1.80 | | Volkmann, Friedrich Karl | m | | 2437 | AUT | 0.50 | 1 | 0.21 | 20 | 4.20 | | Taggatz, Mario | f | | 2191 | GER | 0.00 | 1 | -0.62 | 20 | -12.40 | | Rc - average rating of rated opponents, Ro - rating of a player in a tournament, Rp - rating performance of an unrated player, W - points won in a tournament against rated opponents, N - total number of games against rated opponents, Change - change used for calculation according to formula, K - development coefficient, Kchg - rating change of a player calculated as (K * change) | | GRENKE Chess Open 2016 A-Open | Karlsruhe | GER | 2016-03-24 |
Rc | Ro | w | n | change | K | K*chg | Game |
2192 | 2279 | 5.00 | 9 | -0.56 | 20 | -11.20 | |
| Otikova, Elina | | | 1993 | LAT | 1.00 | 1 | 0.16 | 20 | 3.20 | | Donchenko, Alexander | g | | 2572 | GER | 0.00 | 1 | -0.15 | 20 | -3.00 | | Bohlsen, Linus | | | 2125 | GER | 0.50 | 1 | -0.21 | 20 | -4.20 | | Stork, Simon | | | 2115 | GER | 1.00 | 1 | 0.28 | 20 | 5.60 | | Nent, Alexander | | | 2064 | GER | 0.50 | 1 | -0.27 | 20 | -5.40 | | Kucuksari, Kaan | | | 2033 | TUR | 0.50 | 1 | -0.31 | 20 | -6.20 | | Gulatz, Maurice | | | 2130 | GER | 0.50 | 1 | -0.20 | 20 | -4.00 | | Werle, Jan | g | | 2555 | NED | 0.00 | 1 | -0.17 | 20 | -3.40 | | Herzwurm, Robert | | | 2138 | GER | 1.00 | 1 | 0.31 | 20 | 6.20 | | Rc - average rating of rated opponents, Ro - rating of a player in a tournament, Rp - rating performance of an unrated player, W - points won in a tournament against rated opponents, N - total number of games against rated opponents, Change - change used for calculation according to formula, K - development coefficient, Kchg - rating change of a player calculated as (K * change) | |
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