Individual Calculations March 2020 |
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Borhy, Marcell Total change: 40.60 | | |
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HUN National Team Ch. Szabo L Division 2019-2020 R 5-6 | Hungary | HUN | 2020-02-02 |
Rc | Ro | w | n | change | K | K*chg | Game |
2367 | 2270 | 1.50 | 2 | 0.76 | 20 | 15.20 | |
| Krizsany, Laszlo | m | | 2407 | HUN | 0.50 | 1 | 0.18 | 20 | 3.60 | | Geher, Koppany | | | 2327 | HUN | 1.00 | 1 | 0.58 | 20 | 11.60 | | Rc - average rating of rated opponents, Ro - rating of a player in a tournament, Rp - rating performance of an unrated player, W - points won in a tournament against rated opponents, N - total number of games against rated opponents, Change - change used for calculation according to formula, K - development coefficient, Kchg - rating change of a player calculated as (K * change) | | Steirische Landesliga 2019/2020 Round 8 | Several | AUT | 2020-02-08 |
Rc | Ro | w | n | change | K | K*chg | Game |
2286 | 2270 | 1.00 | 1 | 0.52 | 20 | 10.40 | |
| Dietmayer-Kraeutler, Marco | f | | 2286 | AUT | 1.00 | 1 | 0.52 | 20 | 10.40 | | Rc - average rating of rated opponents, Ro - rating of a player in a tournament, Rp - rating performance of an unrated player, W - points won in a tournament against rated opponents, N - total number of games against rated opponents, Change - change used for calculation according to formula, K - development coefficient, Kchg - rating change of a player calculated as (K * change) | | 1.liga Zapad SVK 2019/20 R8-9 | Various | SVK | 2020-02-22 |
Rc | Ro | w | n | change | K | K*chg | Game |
2176 | 2270 | 2.00 | 2 | 0.75 | 20 | 15.00 | |
| Krupa, Miroslav | | | 2078 | SVK | 1.00 | 1 | 0.25 | 20 | 5.00 | | Jablonicky, Martin | f | | 2273 | SVK | 1.00 | 1 | 0.50 | 20 | 10.00 | | Rc - average rating of rated opponents, Ro - rating of a player in a tournament, Rp - rating performance of an unrated player, W - points won in a tournament against rated opponents, N - total number of games against rated opponents, Change - change used for calculation according to formula, K - development coefficient, Kchg - rating change of a player calculated as (K * change) | |
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