Rapid:
Individual Calculations May 2024 |
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Ivano, Yaroslav Total change: -51.60 | | |
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RAPID - BLITZ in LSHA (RAPID) | Lviv | UKR | 2024-04-06 |
Rc | Ro | w | n | change | K | K*chg | Game |
1661 | 1550 | 2.00 | 6 | -0.28 | 40 | -11.20 | |
| Karpinets, Andrian | | | 1854 | UKR | 0.00 | 1 | -0.14 | 40 | -5.60 | | Biletskyy, Dmytro | | | 1950 * | UKR | 0.00 | 1 | -0.08 | 40 | -3.20 | | Kuzmych, Matvii | | | 1555 | UKR | 1.00 | 1 | 0.51 | 40 | 20.40 | | Tymchyshyn, Iryna | | | 1718 | UKR | 0.00 | 1 | -0.28 | 40 | -11.20 | | Spas, Ostap | | | 1450 | UKR | 0.50 | 1 | -0.14 | 40 | -5.60 | | Klebanyk, Vladyslav | | | 1437 | UKR | 0.50 | 1 | -0.15 | 40 | -6.00 | | * Rating difference of more than 400. Please read more at FIDE Handbook | Rc - average rating of rated opponents, Ro - rating of a player in a tournament, Rp - rating performance of an unrated player, W - points won in a tournament against rated opponents, N - total number of games against rated opponents, Change - change used for calculation according to formula, K - development coefficient, Kchg - rating change of a player calculated as (K * change) | | Rapid and Blitz in LSHA (RAPID) | Lviv | UKR | 2024-04-28 |
Rc | Ro | w | n | change | K | K*chg | Game |
1732 | 1550 | 0.50 | 5 | -1.01 | 40 | -40.40 | |
| Goncharenko, Rostislav | | | 1913 | UKR | 0.00 | 1 | -0.10 | 40 | -4.00 | | Baziuk, Vladyslav | | | 1950 * | UKR | 0.00 | 1 | -0.08 | 40 | -3.20 | | Khayrullin, Oleksandr | | | 1763 | UKR | 0.00 | 1 | -0.23 | 40 | -9.20 | | Semko, Ivan | | | 1545 | UKR | 0.00 | 1 | -0.51 | 40 | -20.40 | | Semko, Danylo | | | 1487 | UKR | 0.50 | 1 | -0.09 | 40 | -3.60 | | * Rating difference of more than 400. Please read more at FIDE Handbook | Rc - average rating of rated opponents, Ro - rating of a player in a tournament, Rp - rating performance of an unrated player, W - points won in a tournament against rated opponents, N - total number of games against rated opponents, Change - change used for calculation according to formula, K - development coefficient, Kchg - rating change of a player calculated as (K * change) | |
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